AI Insights · Timothy · October 2022
Top Battlefield Commander Games on iOS in Tunisia Q3 2022
Explore the performance of the top 5 Battlefield Commander games on iOS in Tunisia during Q3 2022, focusing on their downloads, revenue, and active users.
In the third quarter of 2022, Tunisia saw a diverse performance among the top Battlefield Commander games on the iOS platform. The data, provided by Sensor Tower, reveals interesting trends in weekly downloads, revenue, and active users for these popular apps.
Clash Royale from Supercell showed a consistent yet declining trend in weekly downloads, starting at around 317 in late June and dropping to approximately 186 by the end of September. Weekly revenue also experienced fluctuations, peaking at about $222 in late June and settling around $84 by the end of the quarter. The game's weekly active users saw minor variations, maintaining an average of around 4.6K, with a slight dip to 3.9K towards the end of the quarter.
TFT: Teamfight Tactics by Riot Games had a modest presence in Tunisia. Weekly downloads were minimal, with occasional spikes such as 19 downloads in late July. The game's weekly revenue was negligible, except for a brief increase to $17 in mid-August. Weekly active users remained relatively stable, hovering around 250, but saw a gradual decline to approximately 187 by the end of September.
انتقام السلاطين from ONEMT had a steady performance in terms of weekly revenue, averaging around $7 throughout the quarter. Weekly downloads were low, with minor increases such as 8 downloads in early September. The game maintained a small but consistent user base, with weekly active users ranging between 29 and 35.
Epic Army Clash by MAD PIXEL had minimal activity in Tunisia. Weekly downloads were sporadic, with the highest being 4 downloads in late June and September. There was no significant revenue reported for this game, and data on weekly active users was not available.
Castle Crush: Clash Cards Game from Wildlife Studios also exhibited low activity. Weekly downloads were infrequent, with occasional spikes such as 2 downloads in early August. The game's weekly revenue remained consistently low, around $1, with no significant changes.
For more detailed insights and data, visit Sensor Tower.